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Tuesday, September 20, 2011

They Do not Die 2 v0.5 Released

ThatOtherDev (aka ThatOtherPerson) has released another update to his homebrew game They Do Not Die 2 bringing it to version 0.5. Changes include the addition of two player co-op as well as cars and boxes scattered around the city. Game saving and loading is now faster and some added power to the shotgun.


To Quote:

Here is another update to They Do Not Die 2.

I had added corpses and blood but I’ve removed them because I don’t know how to make them fade away progressively and I find it extremely distracting seeing them just disappear instantly (for performance reasons there needs to be a limit on how many can exist at any given time). If anyone knows how to go about doing that I would greatly appreciate an example of it. Basically what I’m looking for is the PSL1GHT equivalent of glColor4f. I assume the answer involves shaders which I am sadly fairly ignorant about making and using.

Notable changes:
Added two player co-op play (shared screen).
There are now cars and boxes scattered around the city.
Data is stored more efficiently in game saves and as a result of that saving and loading is faster.
The shotgun is more powerful.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Fire the rocket launcher
R1 = Fire the machine gun
L2 = Fire the shotgun
L3 = Run
Start = Pause
X = Select something in the menu

Links:
Download the PS3 version
Thanks to ThatOtherPerson for the news submission.

Source: ThatOtherDev

Download Link

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